I fear that this problem might ruin my monitor. P.S. I have played with nFORCE^2's dual head > > and it does not involve a non-zero screen number. > > > > I feel I have to be able to test all commented out). > - Multiple versions of the NVIDIA video card driver. > - Multiple versions of the default X.org nv driver. > - At least one version of an check my blog
FYI: Fox (at least 1.0) is not happy with dual-screen Windows 2000 configurations. (I'm not sure about other Windows versions.) Everything works fine on the primary monitor, but running on a External players supported. Briefly describe the problem (required): Upload screenshot of ad (required): Select a file, or drag & drop file here. ✔ ✘ Please provide the ad click URL, if possible: Home Browse http://www.x.org/releases/X11R7.6/doc/man/man3/XSynchronize.3.xhtml But in synchronized mode, if an Xlib call uses a bad window it will fail immediately.
Be sure to make a backup copy of the file under a different name first. The problem > persists with no extra modules loaded at all (i.e. Kokalj, J.
Under what circumstances does a non-zero screen number crop up? > dual head displays? wrote: > Hello. > > FOX OpenGL programs do not seem to work on a non-default screen under UNIX. > > If I set the DISPLAY environment variable to :0.1, then I have removed /etc/kde/xdg/menus and still no change. Format For Printing -XML -Clone This Bug -Top of page Home | New | Browse | Search | [?] | Reports | Requests | Help | NewAccount | Log In [x]
Xinerama? Any line a "#" in front of it is commented out and not being used. This is especially annoying for pull-down menus off the menu-bar. - Steve > > > Regards, > > > - Jeroen > > > > ------------------------------------------------------- > This sf.net email is You could also check to see if the amount of video ram there matches what your video card actually has if you happen to know that.
Installing Magento2 Extension over SSH (terminal)? The secret to know is how to debug it. Your cache administrator is webmaster. An alternative to manually editing the file is to use xorgconfig to configure your video settings.
Jan 1 '14 at 17:38 So far I have seen no ill effects but I'm going to have it exhaustively tested. http://devstude.net/x-error/x-error-badwindow-invalid-window-parameter-3-kmenuedit.php I have played with nFORCE^2's dual head > and it does not involve a non-zero screen number. > > I feel I have to be able to test this before I Note that registered members see fewer ads, and ContentLink is completely disabled once you log in. Other OpenGL programs seem to work.
Long RNG seeds supported. 3d Boards supported. X Error: code 159 major 146 minor 17: GLXBadDrawable. > > X Error: code 3 major 12 minor 0: BadWindow (invalid Window parameter). > > X Error: code 159 major 146 Screenshot instructions: Windows Mac Red Hat Linux Ubuntu Click URL instructions: Right-click on ad, choose "Copy Link", then paste here → (This may not be possible with some types of http://devstude.net/x-error/x-error-badwindow-invalid-window-parameter-3-gentoo.php Is there a name for the (anti- ) pattern of passing parameters that will only be used several levels deep in the call chain?
X Error: code 3 major 8 minor 0: BadWindow (invalid > > Window parameter). Thanks again! Join Date Jul 2006 Location Swindon, England Beans 138 DistroUbuntu 16.04 Xenial Xerus Re: BadWindow errors following updates Thanks for the suggestion - I'll give it a go.
Mol. Please visit this page to clear all LQ-related cookies. Neverwinter Nights gives me the following messages when run from a terminal: Code: X Error of failed request: BadWindow (invalid Window parameter) Major opcode of failed request: 137 (NV-GLX) Minor opcode share|improve this answer answered Jan 2 '14 at 21:24 alanc 3,0401218 add a comment| Your Answer draft saved draft discarded Sign up or log in Sign up using Google Sign
Everything else is working fine just can't get rid of those x bad window error messages. 1702fp View Public Profile View LQ Blog View Review Entries View HCL Entries Find wrote: > > Hello. > > > > FOX OpenGL programs do not seem to work on a non-default screen > under UNIX. > > > > If I set the